With Resident Evil 4’s release last year, Capcom’s project to remake the glory years of its survival horror series is complete. But, as the game’s post-credits scene suggests, the remakes aren’t over. And so the big question is: where next? The obvious answer is a remake of Resident Evil 5. But on the game’s 15th anniversary, it’s clear that moving forward chronologically will take Capcom’s remakes into the series’ weakest era – an era of gameplay and narrative decisions best left in the past. Resident Evil 5 simply can’t be remade, at least not to the standards of Capcom’s best work. And so the answer is not to remake, but to rewrite.
Resident Evil is a survival horror series, not that you’d know that playing Resident Evil 5. Sure, it features a constant flow of horrific imagery, but RE 5 is an action game through-and-through. That’s evident in its cover-shooter mechanics, vehicle chases with on-rails turret sequences, and the constant rattle of assault rifles. Even its visual design evokes the sandy shades of modern military games that experienced mass popularity in the late 2000s. It all speaks to a series that had lost its way. Rather than reflect on the tenets that were the foundation of its existence, Resident Evil 5 looked to the contemporary gaming zeitgeist in an attempt to find a new lease of life. The result is an unholy hybrid of Resident Evil, Gears of War, and Call of Duty. It’s as ugly and unwieldy as it sounds.
This design appears to be not just a misguided attempt to follow Western successes, but also a misreading of its predecessor. With Resident Evil 4, director Shinji Mikami deftly reinvented the series through the use of a new over-the-shoulder camera angle. The perspective allowed for a more kinetic, action-heavy game. Despite this, Mikami never lost sight of the terror at the core of Resident Evil. Through use of enemies that were strategically placed to provide undulating waves of tension and fear, and the inclusion of Ashley as your
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