A first person action RPG set in a distant cluster of the Milky Way called Halcyon, The Outer Worlds showed original developer Obsidian at their creative best when it released almost four years ago. A campy sci-fi romp through multiple different conspiracies, lots of lock-picking, and, of course, shooting countless alien creatures, it earned plenty of plaudits, and there’s plenty of interest to see where the sequel might take us. The Outer Worlds: Spacer’s Choice Edition brings it natively to the current generation of consoles with a few updates to the game’s graphics, a higher level cap, and a few new performance issues of its own.
We’re a bit late to the party, but this straight up remaster of The Outer Worlds by third party studio Virtuos was met with strong criticism for the lacklustre performance that it was able to get out of the PS5 and Xbox Series X. The original release had already been patched to add 60fps support for the new generation, but the graphical changes made for Spacer’s Choice Edition led to poorer performance. A post-launch patch has managed to rectify or help with some of this, but there are still frame rate stutters.
This is particularly common on the asteroid Scylla, which looks rather nice thanks to being in space and all, but as you wander around the frame rate will just stutter occasionally from the Cinematic Mode’s 30fps target. If you go near the large blue barriers that keep all the oxygen in (maybe?) around the edge of the play area then the game noticeably stutters until you move away again, which isn’t great when there’s a firefight around there. The other environments have fewer issues of this nature than Scylla does, though the fancy, rich city of Byzantium has more than its fair share
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