The Last of Us Part 2 Remastered is a strange blend. On one hand, it’s a good excuse to revisit Digital Trends’ 2020 Game of the Year selection. On the other, it’s a bizarre package filled with tone-deaf bonus modes that water down the base game’s own message on cyclical violence. Considering that it’s not as much of a “remaster” as its title implies, I wouldn’t blame most players for skipping it.
There is, however, one good reason to check the package out. The new release contains an extensive commentary track featuring the game’s cast, creative director Neil Druckmann, and others. It’s several hours worth of insight that plays over nearly every single cinematic in the adventure, and it often gives some illuminating information on the project. It’ll help you better understand the nuances of specific scenes and how actors approached their characters.
What’s most fascinating, though, is how much the commentary reveals about Naughty Dog’s original ideas for the project. The Last of Us Part 2 was almost a very different game, from its cast to its heavily reworked ending. If you’re not looking to spend money on an inessential rerelease, here are some of the juiciest tidbits we found in the entire commentary track.
RelatedThis article contains spoilers forThe Last of Us Part 2.
While there are a lot of story details to unpack, the most surprising fact is a bit of behind-the-scenes trivia. Commentary reveals that the version of Seattle that Naughty Dog created for the game was actually based on Infamous: Second Son, another Sony game set in the city. The crew confirms that developer Sucker Punch gave Naughty Dog access to its Seattle map when it started development. From there, Naughty Dog began
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