This past week, Blizzard revealed another round of Hero Talent Trees in a Sneak Peek at the upcoming War Within system. Our Balance Druid guide writer, Tettles, offers an early review of the Keeper of the Grove Druid Hero Talents that offer a confusing summoner fantasy accompanied by counterintuitive gameplay.
Stacking on top of what we saw at Blizzcon, we recently have had the Keeper of the Grove talents unveiled. These are talents that work for both Restoration and Balance, and I will be covering them from a Balance Druid perspective today. As you see below, the talents work heavily off of Force of Nature. This is an easy to obtain talent in the Balance Druid tree, that historically hasn't seen a ton of play. & are the 2 main points in the tree and the ones that heavily work off of Force of Nature. In theory, whenever combined with a talent like Fury of Elune you should have some decent burst every 1:00.
is the other most impactful node for Balance Druid inside of the Keeper of the Grove tree. A node like this heavily incentivizes you to pool to 100% Astral Power prior to spending down any time. Combined with potential maximum Astral Power modifiying