The Last of Us Part I is the latest console-to-PC port to badly stumble out of the gate, with players reporting multiple issues dragging down its visual performance, if not crashing the game altogether. TLOU creator Naughty Dog acknowledged the problems in a tweet on Tuesday and said developers are “prioritizing updates” to resolve the problems in the coming days.
It’s still a terrible look for a prestige franchise and studio. The Last of Us Part I launched on Tuesday, capturing plenty of interest following the conclusion of HBO’s nine-episode adaptation, which aired March 12. Players have reported problems with The Last of Us Part I ranging from general performance straining their CPU, to crashes-to-desktop, to freezes, and even strange cinematics where the characters are dripping wet for no reason.
The Last of Us Part I PC players: we've heard your concerns, and our team is actively investigating multiple issues you've reported. We will continue to update you, but our team is prioritizing updates and will address issues in upcoming patches.
The Last of Us Part I currently has a “mostly negative” reputation from more than 6,500 users on Steam, and it’s not something that can be waved off as the usual review-bomb complaining. Digital Foundry back in January practically predicted all of this, pointing to the interminable waits players face as their CPUs compile shaders in titles like Uncharted: The Legacy of Thieves Collection — another Naughty Dog joint ported by Iron Galaxy, the shop responsible for TLOU Part I’s disaster (and whose free-to-play battle royale Rumbleverse was unceremoniously scotched in January, not even a year after launch).
Wild Hearts, the Monster Hunter-like from Electronic Arts and Koei Tecmo, also
Read more on polygon.com