Hot new FPS on the block The Finals has only been out for seven days, but that’s more than enough time for a meta to form. It’s good news for fans of the tanky Heavy, but seemingly bad news for everyone else.
The Finals offer three classes for you to choose from; Light, Medium, and Heavy. Each comes with differing toolkits that lend to a certain playstyle you can probably get a sense of from the names. The Light class is for the flanking assassins, the Medium offers balance, and the Heavy is for those who like to tank and defend.
Players are falling foul of Heavies for a few reasons - they can pop a shield at a moment’s notice, they have more health, a decent selection of weapons, and other bonuses. Heavies do well when working with a coordinated team who get behind their shield and do even better against other teams who are uncoordinated and going rogue.
While Heavy players are also open to being put on a team with others who skedaddle off, some fans reckon the class is flat-out busted. The shield's strength is one thing fans bring up, though another is the strength of the weapons they have at their disposal. The latter point has been made more frustrating for Light mains as they recently had a stun gun removed from their selection pool, which made Heavy mains easier to deal with.
Not everyone is taking the state of the meta lying down, though. A personal favorite of mine is this one Light main who has posted their greatest hits of one-on-one victories versus Heavy mains.
Whether developer Embark Studios does something about the Heavy class remains to be seen. If the team does, though, it may happen sooner rather than later. Just the other day, The Finals developer posted a small patch that tweaked the skill-based
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