Upcoming sci-fi horror, The Callisto Protocol, won’t just be loading players up with guns and ammo, it’s been revealed. Instead, players will find themselves engaging in plenty of melee combat too.
This news comes from The Callisto Protocol’s design director, Ben Walker, who told Game Informer(opens in new tab) during an in-depth look at the game's combat that it is “leaning into the survival side of things” and that the “overall tone” of the combat “is kind of a struggle.” It makes sense, then, that he reveals that “almost half of our combat is melee.”
That’s not to say the game won’t arm players with ammo for ranged combat, of course, but Walker notes that the balanced split “means you have to be smart about how you use your bullets. So, to that end, we've added our melee combos, when they finish, they kind of push the enemy away. So, that gives you a chance then to lock on really quick and get a nice clean shot on an enemy.”
In his chat with Game Informer, Walker also touched on the ways the team at Striking Distance are going to utilize the PS5's DualSense controller. «We're leaning in very heavily to all of that,» he said. «As satisfying as it is to hear and see, feeling it just adds that extra level and that controller definitely gives us that ability so all of those little nuances and everything, we're working hard to put those in and make sure that they really stand out on the controller.»
In terms of specifics, Walker says that «since we do have melee, we want to get the bones snapping. Feeling that in the controller, right? So, when you actually make that connection you'll kind of get that little crack feel in the controller.»
The last we saw of The Callisto Protocol was during Summer Game Fest earlier this month
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