The Brew Barons unfolds in a horrifying world where most agricultural tasks and outdoor mechanical activities are carried out using the medium of heavily armed seaplanes. Need apples for cider? Fly through the trees, cannons ablazing. Need to gather wheat? Fly the plane through the field using its propeller as a scythe, with hardier types of wheat requiring tougher propeller blades. Need to haul up scavenge from the ocean floor? Use the plane's sea anchor as a rudimentary fishing claw. Need to open a box you found on the beach? The plane's the thing, etcetera.
As I play through the opening hour, an awful picture forms of Lifetap Studios' Rob Hartley and Diccon Yamanaka, two Ubisoft and Relic alumni who have discovered in each other the same, fearful mania for the unguessed applications of World War-era aviation technology. I imagine rooms full of sobbing relatives at the sadly neglected Hartley estates in Vancouver, their once-majestic grounds strewn with chunks of fuselage, the gilded doorknobs and marble busts of elder Hartleys speckled with bullet holes.
"Please, Uncle Bob," one young man begs, as Rob Hartley advances on the vegetable patch making whoo-whoo noises. "You can't dig up potatoes using planes." In The Brew Barons, you can dig up potatoes using planes. But first, you'll need to equip your planes with hydrokinetic bombs provided by a local farmer of deeply unsound mind and possible Satanic derivation. The Brew Barons looks like a Studio Ghibli film - like Porco Rosso in particular, with a gorgeous pseudo-Adriatic island chain setting of waxen yellows, terracotta pinks and wavering blues. It should look like an especially bad day in Fallout 3. It should consist of apple-scented craters and raggedy columns of refugees winding through the burning vineyards, their eyes forever upturned in terror of the men who insist on doing every last goddamn thing with planes.
If the ordinary earth-dwelling folk of The Brew Barons are scared witless, they at least
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