Though has been a huge success in its first week, conversations about the need for role lock have already begun. This new addition to the hero shooter genre looks like it is here to stay and finally challenge. This is largely due to its amazing gameplay and friendly microtransactions. Based on early leaks and reports, it seems as if new seasons will bring levels of content, like more villains for , that will keep the game fresh.
Currently, the 6v6 format feels functional and rewarding. Splitting heroes into three roles was the standard and fit, but it can lead to unbalanced matches. Every class does a good job of having fun characters, but given the nature of a hero shooter, the Duelist has become the most popular role.
Role Lock in would be to the benefit of having more equal and overall fun games.It would prevent games without Vanguards or Strategists, which has become a big issue. In this way, Role Lock could be limited to just the competitive mode and/or quick match. This would leave the arcade deathmatch mode open for anyone to play any role they desire.
Marvel Rivals launched with a massive roster of thirty three characters and leaks have shown that more are coming thick and fast.
Role Lock in could work in two ways without any large issues. The first option is the base 2-2-2 that coined. This format allows for the most team balance and synergy for each role. Vanguards are especially helped by this format as it takes the pressure away from solo tanking, and allows for some of best team-ups in .
Another option that may be exclusive to how is made/balanced is a 1-3-2 format. Most, if not all, Vanguards have some sort of self-sustain built into their kit that allows them to survive with proper healing/positioning. This also frees up more Duelist slots for faster-paced games and faster queue times. This option would likely take the most balance and could still run into some issues, but it is an option to consider.
The argument against role lock in comes down to
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