What is life? It’s a simple question, yet it has been a cornerstone of philosophy and religion for as long as people have pondered existence. From this question, more arise, with debates carried out about the meaning of life as well as what we classify as life. Threefold Recital takes this fundamental question and makes it the centre of its experience. Threefold Recital is less a game about philosophy and more a philosophical journey in the guise of a game.
Threefold Recital’s story finds it origin in a debate between a Daoist priest and Buddhist monk, which attracts the wild animals around them to listen. Three of these animals, a wolf, a fox, and a snake ponder this debate so much that they become Beastlings, which are humanoid versions of themselves.
As part of their change and affiliations, each has an ability. Triratna is the wolfling that became a Buddhist monk, and his powers are based upon karma. He can see karma lines which can be severed to remove obstacles, and affinity lines to see the relationship between people and items. Taiqing is the fox turned Daoist priest who can create items and travel through dimensions. Transia is the snake who becomes an artist, blessed with the ability to travel through paintings and to apply bodypaint so she can disguise herself as other characters.
These three characters live in the city of Bluescales, a place once ruled by nine or ten dragon emperors, depending on who you ask. However, most of these dragon emperors are now dead and Bluescales’ glory has faded with them. They all know each other, but for the majority of Threefold Recital each is on their own path dealing with their own quests including solving a murder and learning the secret of an old theatre. Much of the gameplay consists of speaking to different characters, interacting with items in the world, and solving puzzles.
Triratna’s path is the most hands-on in this regard due to the severing of karma lines. These puzzles consist of lines and knots that must be cut
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