Most city-builders are about expanding and growing. The goal is to take a natural, untamed world and bend it to your benefit, turning the realm into a humming machine for resources and production. Terra Nil, however, does the inverse.
Rather than creating a monument to your designs, Terra Nil is a reverse city-builder from BroForce studio Free Lives. It asks you to take the barren, scorched earth and fill it with life. You restore the grasslands, let water flow down canals, and crack the earth to restore the ecosystem. And then, at the end, you pack up and leave, with only nature in your wake.
This particular game has been on my radar for a while now, and publisher Devolver Digital recently confirmed that Terra Nil is planned for launch on March 28, for PC and Netflix. Ahead of the release, we had a chance to sit down with lead artist Jonathan Hau-Yoon to talk about how the team approached this unique take on building.
While Free Lives may be well-known for releases like BroForce or Genital Jousting, Terra Nil is outside the realm of blasting bits or flopping dicks. The concept originated from Free Lives’ Sam Alfred, who conceived it as part of a Ludum Dare game jam with the theme “start with nothing.” The “compo” version of the game was made from the ground-up in 48 hours, and placed fourth overall. But game jam origins aren’t new to Free Lives.
“All of our games have originated from game jams, which allows us to be quite experimental and try out novel ideas,” said Hau-Yoon. “I think that that’s why Free Lives has made a patriotic pixel art platformer, a VR gladiator game, a penis-themed party game and a two button mobile sports simulator. We have countless other jam games that haven’t quite made the cut for being a
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