The original Tails of Iron was quietly a big success for developer Odd Bug Studio. The action RPG about a kingdom of rats has drawn in a lot of fans thanks to its sketch-like art style, deliberate combat, and explorable world. We suppose the fact it's narrated by Doug Cockle — voice of Geralt in The Witcher series — may have something to do with it too, but whatever the case, the team isn't resting on its laurels for Tails of Iron 2: Whiskers of Winter. After watching the sequel in action in a hands-off preview, it's clear there's plenty here to stop it from growing stail — sorry, stale.
Though it's a numbered sequel, Tails of Iron 2 follows a whole new story with fresh characters. Set after the events of the first game, you play as Arlo, a rat of the frosty northern region who's on a quest for revenge. His home, Winter's Edge, has been ravaged by the forgotten Dark Wing bats, who have suddenly emerged and are wreaking havoc on the land. Game of Thrones has been a large influence on the game, informing the icy setting and Day Walker-like enemies.
Another clear inspiration is Monster Hunter; one of the major new additions to the sequel is, well, monster hunting. As you explore the game's large map, you'll encounter big, nasty beasts to vanquish. Doing so will not only reward you with valuable resources, but it'll also alter the enemy types you come up against. These creatures will roam around, may escape, and will sleep to recover, so aren't as straightforward as typical boss fights.
Hunting these beasts is part of the sequel's more meaningful side missions, though a new day/night cycle means you could come up against them whether you choose to or not. Another new feature, the time of day will affect which enemies you see and, as mentioned, you'll discover new foes as you slay more monsters.
Other nods to Capcom's series include the ability to break parts off of bosses to prevent certain attacks, and a weapon sharpness mechanic that adds some tension to fights. This
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