Super Mario Bros. Wonder is a pretty major shake up for the plumber's 2D outings, and despite there being a lot of creativity on display, not every new idea that Nintendo had will have made it into the final game. Some weird and wonderful concepts will have been left on the cutting room floor, which is exactly what happened with a live commentary feature that almost made it in, one which would have had an optional "tsundere" mode.
In a new interview with several developers that worked on Super Mario Bros. Wonder (thanks Nintendo Everything), game designer Koichi Hayashida explained that the team had worked for six months to develop a live commentary feature that would have described and reacted to your gameplay. It would have included a fairly generic voice to start with, but game director Shiro Mouri went on to reveal that an optional tsundere version of the commentary could also be picked, and was quite popular with testers.
Related: Nintendo's Let Them Cook Mentality Has Been Working Wonders
For those of you that may not know, the word "tsundere" is a Japanese term for a character that is outwardly harsh towards another character, but secretly likes them and softens up to them over time. It's usually a term associated with a character with a love interest, and we can only imagine how Nintendo was using this in a live commentary sense. Perhaps the game berated you for failing or getting hit, but is secretly cheering you on the entire time?
In any case, the live commentary feature never made it into the game as it apparently "didn't feel right" and would've required a "tremendous amount of work" to implement properly. Nintendo didn't give up on the idea though, as this live commentary feature was adapted into the
Read more on thegamer.com