Rocksteady reveals the full Season 1 patch notes for Suicide Squad: Kill the Justice League, along with a look at all of the new weapons, maps, activities, and other content launching on March 28. It's been a fairly tough road for the game following it's launch in early February. Warner Bros has previously confirmed that Suicide Squad: KIll the Justice League has failed to live up to sales expectations, leaving most to wonder how and even if Rocksteady can turn the game around.
One of the biggest criticisms of Suicide Squad: Kill the Justice League has been the lack of diverse content, with missions typically boiling down to a handful of activities. While the endgame sets up future content through the use of «Elseworlds», the lack of meaningful content has seemingly led to dwindling player count numbers. However, with Season 1 right around the corner, players now have a good idea of what Rocksteady is planning to do to shake up that repetition and hopefully pull more people back in.
Content is finally on the way thanks to a substantial Season 1 blog which not only lists the entire upcoming patch notes, but goes over all of the new content coming withSuicide Squad's Season 1 release on March 28. For many, the biggest piece to this update is the arrival of The Joker as a playable character, which Rocksteady has previously shown off. The blog teases his new Talent tree, which introduced three ways to play the character, including builds for fighting up close, enhancing attacks with fire, or upgrades to his traversal systems including added airtime or causing more damage from the sky.
In addition to Joker, Season 1 adds a Jokerfied version of Metropolis to explore through Incursions. Speaking of, new mission types will also be added to the mix, including combat-specific incursions, as well as mayhem and assault missions. New Mutators and loot aim to add refreshed ways to experience the game with a new gear set inspired by Scarecrow as well as a new Weapon Manufacturer
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