Street Fighter 6 has been out for a few weeks now and it’s undeniably a success both critically and commercially. Now that people are starting to settle in for the long haul, certain things have come to light. Some Moves – whilst not broken or overpowered – are a struggle to deal with.
The first one that comes to mind is E. Honda and his infamous Sumo Headbutt. This move can be a nightmare for inexperienced players. Heck, it can seem insurmountable. This guide is going to teach you how to deal with E. Honda’s flying shenanigans. Better yet, these strategies work with all characters, so you don’t even need to change your main.
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E. Honda’s Sumo Headbutt is strong for a number of reasons. Firstly, the move is fast-moving and far-reaching. This lets Honda attack you from anywhere, and if timed correctly, can punish you for daring to move. Not only that, Sumo Headbutt does a lot of damage – especially if it lands as a Punish Counter.
What else does Sumo Headbutt do? Well, Honda can bait reactions by changing its speed and distance. He can also do OD Sumo Headbutt which not only hits multiple times at close range but also has armour against projectiles.
Finally, Sumo Headbutt is safe on block. If E. Honda connects with you, providing he doesn’t press any buttons and just blocks, you can’t punish him. At all. This can lead to E. Honda spamming this move because he can. If you can’t deal with it, you’re going to be in trouble.
As a side note, Sumo Headbutt is unlikely
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