If one thing is important in fighting games, it’s being given the necessary tools to become better. Admittedly, fighting games in general have gotten better in recent years at doing this – Guilty Gear being the stand out mention here – but for Street Fighter 6 to keep growing its audience, it has to help players improve.
Street Fighter V had combo trials, sure, but most of them were not really practical for improving your performance in real matches. For me personally, anything I used in matches I picked up from YouTube, and while there’s an argument that all this information is readily available on the web, imagine a world where it’s available right at your fingertips.
Having gone hands on with far more than what the recent demo offers, I can say that this dream is alive inside Street Fighter 6.
The training mode in Street Fighter 6 has been completely overhauled to teach new players all the basics and then give them the tools they need to get better at fighting in the street. A lengthy tutorial kicks things off (which you can skip if you’re a fighting game pro), giving new players the opportunity to start off slowly with the basics before picking a character they like the look of.
Each character has a very decent interactive tutorial that’s way better than anything seen in previous Street Fighters. I got to look at JP’s tutorial – SF6’s big bad – and I was amazed at how detailed it all was. In SFV, you had a few screens running over the moves, V-Skill and the like, being over after a few short minutes. In SF6, each move is broken down into proper segments, teaching you when those moves are best used and their various properties. Giving you scenarios and then a moment to try each move for yourself before you move on is key
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