Starfield's design director Emil Pagliarulo has called out critics who are «disconnected» from how games are made.
In a recent X (formerly Twitter) thread, Pagliarulo shared his thoughts on game criticism, saying that although it's fair and he acknowledges that consumers have the right to complain, some players aren't familiar with the realities of game development (via PC Gamer).
«Funny how disconnected some players are from the realities of game development, and yet they speak with complete authority,» Pagliarulo wrote. «I mean, I can guess what it takes to make a Hostess Twinkie, but I don't work in the factory, so what the hell do I really know? Not a lot.
»Part of me really gets it. When you're a consumer and spend money on things, that gives you the right to complain about those things. I spend a LOT of money on games every year, and sometimes it takes a lot for me not to scream into the internet's collective consciousness."
The developer goes on to say that he doesn't personally complain about games on social media because he knows how hard it is to make them and he has too much respect for fellow developers, as well as the fact that he works for a studio and «it would be uncool and unprofessional for me to do so. But sometimes I want to. Oh boy.»
Pagliarulo continues and laments about the time when he was writing game reviews for the website Adrenaline Vault, explaining back then he «would say whatever I wanted about a game, good or bad», labeling himself as «a sarcastic asshat» if the criticism was bad.
«But throughout that time, I actually had no inkling what game development was actually like,» he adds. «How hard the designers, programmers, artists, producers, and everyone else worked. The struggle to bring a
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