Starfield lead designer Emil Pagliarulo recently addressed some common criticism raised towards games (and most definitely at the latest RPG from Bethesda), discussing how much some players are disconnected from the realities of game development and how people shouldn't fool themselves into thinking they know why some things are the way they are.
Buying plenty of games himself, Pagliarulo understands how a consumer has a right to complain, and he would do so as well if he did not know the realities of game development and the struggle for developers to bring their vision to life with constantly shifting resources. Game development, Pagliarulo continued, is a series of concessions and tough decisions, as developers often have to balance between the game they want to make and the game they can make, and the two do not always coincide. Having to deal with devs being shuffled around, looming deadlines, and creative decisions that a dev may not have wanted to make, there are times when things don't turn out as intended.
At the end of the day, any player can dislike or even hate a part of any game, but no one should fool themself thinking they know why some things are the way they are, as a certain part of any game may have been the result of certain choices made under specific conditions, the Starfield lead designer concluded.
Loooong
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