focus on open-world gameplay creates a truly immersive Star Wars experience, allowing players to build a narrative that has consequences for actions and real character development. The «Passenger» quest in the game is no exception.This quest allowsplayers to build up a reputation with either Crimson Dawn or Pyke Syndicate, two rival crime syndicates, and has impactful repercussions for whomever the player lets down. There also is a difference in the size of rewards, depending on which syndicate is sided with during gameplay.
The «Passenger» quest involves Vess being sent out to retrieve cargo for the crime syndicate Crimson Dawn, with emphasis on the fact the cargo must not be harmed. The cargo is stolen by pirates before Vess can reach it, butit is also revealed the cargo is a living being. Vess and ND follow the pirate ship and help break out the prisoner, named Jadd, who is very important to Crimson Dawn and has a Pyke Syndicate informant list. Once freed, Vess is presented with a choice about what to do with the informant list.
Once Jadd is free, the player will be presented with two options. The first option is to let Jadd keep the Pyke Syndicate informant list. If the player selects this choice, Jadd will decide to go home on his own ship as he is a creature of comfort, while also revealing he is partners with Dart, the Crimson Dawn member who sent Vess on the mission.Vess is awarded with an increase to her reputation with Crimson Dawn and 1000 Credits for spending. This will, however, decrease her reputation with the Pyke Syndicate significantly.
While the Crimson Dawn option is acceptable, the rewards are far more beneficial if the player chooses to side with the Pyke Syndicate. If the player requests the list from Jadd, he will reprimand Vess for betrayal but ultimately give the list over before heading home to Crimson Dawn. Vess will then alert the Pyke Syndicate that she has retrieved the list. The Pyke Syndicate will reward her with an increased
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