Having the freedom to travel across multiple planets is a huge selling point for , but making the first choice about which to visit can be a challenge. After a brief stint in Canto Bight, the early parts of the game focus exclusively on the moon Toshara, home to plenty of stealth missions and windy fields of grain. Kay's stuck until she can get the ship's hyperdrive fixed, but once that happens, three of the game's planets open up as possibilities to jump to next.
All three planets — Kijimi, Akiva, and Tatooine — have featured in prior material, but the level of familiarity between them varies heavily. Any fan already knows the essentials of what to expect from Tatooine, the sandy planet that can't stop showing up in content since its debut as Luke's home in the original film. The snowy Kijimi doesn't have quite the same legacy, but it did make a main saga appearance in Akiva debuted in the novel, and its inclusion is a big leap forward.
Although someone who takes off their headphones for a couple of seconds could miss it, Kijimi is the planet that Kay's newfound droid companion ND-5 recommends when leaving Toshara in the game. He fails to elaborate on the reasoning, however, leaving it unclear whether there's a strong narrative or mechanical motivation behind the nudge. Luckily, visiting Kijimi reveals why the choice makes sense.
The option to choose between planets is provided after taking off in the main story quest Hyperspace.
Unlike the Toshara, Kijimi isn't a big open-world spread in , instead focusing on a single urban environment with less room to explore. The comparative focus makes it easy to complete some important content efficiently before continuing on to other planets, making for a less daunting choice than Akiva or Tatooine. Contracts are still available, but Kay takes care of them in the orbit of the planet, which contributes to a more streamlined process overall.
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