launched on last-gen hardware to mixed results, with issues like poor pop-in and low framerates, especially during cutscenes, plaguing the port. While dedicated fans with older hardware will finally get a chance to play it, the PS4 and Xbox One port does bring into question the necessity of still catering to a console generation that started all the way back in 2013. This isn't the first time a current-gen game has been ported to last-gen hardware, but it does feel like the straw that broke the camel's back.
messy launch on PS5, Xbox Series X/S, and PC should have indicated that a last-gen port was pointless, and yet it is here in all of its middling glory. Unfortunately, this is a frustrating trend, with next-gen titles being ported to last-gen, such as and, with significant sacrifices being made in order to make it work. However, if less-than-stellar last-gen debut proves anything, it's that these ports need to stop, and developers should pour all of their focus into making games exclusively for next-gen consoles.
The last-gen ports of, which were released on PS4, Xbox One, PS4 Pro, and Xbox One X, launched to mixed reviews thanks to their poor overall performance. Naturally, to get the next-gen title running on last-gen hardware, sacrifices had to be made, including dropping the resolution down to 1280 x 720 on PS4 and 1024 x 526 on Xbox One. This, among the many other changes made to this port, dramatically reduced the overall download size from 150GB on the PS5 to 50GB on all last-gen consoles, a drop that is telling of the port's quality.
The last-gen ports struggle to render the in-engine cutscenes, frequently stuttering, failing to sync up animations, and even pausing, which makes enjoying the story impossible during certain sequences. The load times are increased between the PS4 and PS5 versions, for example, with loading into Koboh taking 10 seconds on PS5 but 2 minutes on PS4. This isn't even mentioning the distracting pop-in, reduced texture quality and
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