Jedi: Fallen Order fans are preparing for the launch of Survivor which will be here before you know it on April 28. That makes now the perfect time to revisit the first game. Reacquaint yourself with the story so far, explore areas you didn't the first time around. Oh, and make the discovery that you actually didn't need to struggle through the game's tougher battles with only two stim canisters.
There are two possible reactions to what I just wrote. You're either in the group that just realized people didn't know there are extra stim slots available, or you're in the one that found Fallen Order more difficult than most since you never had more than two at a time. Actually, there's a third group. The one I'm in where you up your stim capacity from two to three really early on and that's it for the rest of the game.
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MemeLord0009 (via GamesRadar) has confirmed it wasn't just me on the Fallen Order subreddit. “I was recently talking to a friend who said that they had six or seven stims when they fought [Trilla]. Have I fucked up?” they wrote, admitting they carried three through most of the game. Well, yes and no MemeLord. We could have loaded BD-1 up with more stims before the final battle, but if we made it that far without them, did we really need to?
Others have replied to MemeLord's post revealing they didn't know upping the number of stims you can carry at any one time was a feature at all. One player went all the way through the game only to discover there were extra stims to be had all along when completing the puzzle under the Mantis back on Bogano.
So yes, if you are planning a Fallen Order playthrough before Survivor, make sure you explore its
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