Sonic Origins developer Simon Thomley has hit out at Sega following a rocky launch of the remaster collection.
Thomley, who is the founder of Headcannon, the co-development studio for Sonic Origins, has taken to Twitter to vent his frustrations, alleging that Sega introduced “wild bugs” into the game.
“This is frustrating,” he said. “I won't lie and say that there weren't issues in what we gave to Sega, but what is in Origins is also not what we turned in. Integration introduced some wild bugs that conventional logic would have one believe were our responsibility - a lot of them aren't.”
This is frustrating. I won't lie and say that there weren't issues in what we gave to Sega, but what is in Origins is also not what we turned in. Integration introduced some wild bugs that conventional logic would have one believe were our responsibility- a lot of them aren't.
Headcannon previously worked with Sega on the well-received Sonic Mania in 2017. It assisted with Sonic Origins, remastering Sonic 3 & Knuckles for the collection. However, Thomley now alleges that he and his team essentially worked on “a separate project that was then wrangled into something entirely different”.
“We knew going in that there would be a major time crunch and we worked ourselves into the ground to meet it just so this would even be made and released,” said Thomley. “Again, I can take responsibility for my and my team's mistakes, and there were some. Some actual mistakes, some overlooking, some rushjobs, some stuff we noticed but weren't allowed to correct near the end. It's absolutely not perfect and some of it is from us. It's complicated.”
Essentially, Thomley states that he and his team are unhappy with the state of the game.
Since its release, a number
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