One of the developers hired by Sega to work on Sonic Origins recently broke his silence regarding the mixed and negative reviews doled out by players on the newly released collection. The employee spoke about the work that went into the title, the time crunch they faced, mistakes made, and more.
Sonic Origins was slated to be a nostalgic trip for fans of the long-running series. The remastered anthology is comprised of Sonic the Hedgehog 1 & 2, Sonic 3 & Knuckles, and Sonic CD. It was marketed as featuring new areas to explore, additional animations, and a brand new Anniversary mode, where players will get to experience the classic adventures in polished High Definition. However, reactions to the collection have been more negative than Sega would have expected.
In a series of tweets, Simon "Stealth" Thomley, software developer at Headcannon, explained that the current condition of the collection was frustrating. He agreed that there were issues with what they provided to Sega, "but what is in Origins is also not what we turned in." He went on to state that integration had introduced wild bugs that were not their responsibility, even though conventional logic suggested so.
Thomley continued by saying that they were outsiders working on a separate project that was "wrangled into something entirely different." They were also aware that there was going to be a "major time crunch" and for that reason, they worked themselves into the ground "to meet it, just so this would even be made and released."
Regarding the issues with Origins and how the team feels about the negative feedback, he continued:
Thomley stated that they wanted to work on major fixes near the submission date, but were not allowed to do so. Apparently, they had
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