Player reception to Halo Infinite's multiplayer has been less than stellar. Many fans of the franchise have turned their backs on 343 Industries' latest entry, choosing to spend their time in past Halo games instead through the Master Chief Collection. Some believe there is just a lack of content in Halo Infinite's multiplayer, and that 343 has not delivered on what was supposed to be the focal point of the Halo franchise for years to come.
One way that 343 Industries may be able to liven up multiplayer is to add in the central draw of Halo 5: Guardians. Before Call of Duty took the name Warzone, Halo 5 had a Warzone mode of its own. The mode put players in expansive maps to battle it out for supremacy against multiple foes. Not only would they have to fight other players, but they also had to battle AI forces. The mode was a lot of fun, and it received praise, but 343 chose not to include it in the latest Halo. It would take a decent amount of work and might not fix some of the biggest issues that players have with Halo Infinite, but Warzone deserves to return.
Halo Infinite's Minimal Presence at the Xbox and Bethesda Showcase Was a Mistake
Warzone was one of a few new multiplayer modes that were added in Halo 5. It felt like a combination of fan-favorite modes like Firefight, Slayer, and Big Team Battle. It brought players to large battlefields were they would fight enemy teams and various AI entities. The mode was an all-out war in the Halo universe, and was the highlight of Halo 5.
It pitted two teams of 12 against each other on some of the largest maps in Halo history. Each match began with the teams having to clear out their base of any AI opponents. Once the bases were captured, both teams would have to capture three
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