One of Sonic Origins' developers expressed frustration with Sega, alleging that Sega «made major modifications to the build» Headcannon submitted--resulting in «wild bugs.»
Simon Thomley from Headcannon took to Twitter to communicate the dev team's unhappiness with the game's final version. Thomley said they acknowledge the build given to Sega wasn't perfect, but stated «what is in Origins is also not what we turned in.»
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Thomley went on to explain the development situation, saying it was a major time crunch and that the studio was not allowed to make major fixes. «We asked to do major fixes near submission, but weren't allowed due to submission and approval rules,» Thomley wrote. «We asked about delays early and repeatedly but were told they weren't possible.»
This is frustrating. I won't lie and say that there weren't issues in what we gave to Sega, but what is in Origins is also not what we turned in. Integration introduced some wild bugs that conventional logic would have one believe were our responsibility- a lot of them aren't.
«I'm extremely proud of my team for their performance under such pressure, but every one of us is very unhappy about the state of Origins and even the Sonic 3 component,» Thomley said. «We weren't too thrilled about its pre-submission state either but a lot was beyond our control.»
Thomley added that the studio has helped with things even after its work term was over. «We provided a ton of feedback during and after development for both
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