was released this week to mixed reactions, with some fans angered at the changed music from and others experiencing bugs in these retro releases. The ports for all four games in the Sega compilation are partially the work of HeadCannon, a developer that also worked on the critically acclaimed. Fans are rightfully confused as to the technical mishaps with this new collection, and one developer is taking it to Twitter to explain their side of the story. Simon Thomley, the primary developer behind HeadCannon, explained the situation, including Sega’s work on the ports after he passed it along and possible future work on the game.
Thomley revealed that his team wasn’t entirely pleased with the work on when he turned it in, saying they spotted bugs late in the process that they weren’t allowed to fix. He also admits that the team felt rushed during the process and that Sega did not agree to a delay that could have avoided some issues. However, Thomley’s main concern seems to be Sega’s work on implementing the ports into the collection and the “wild bugs” that sprung up from that process.
This is frustrating. I won't lie and say that there weren't issues in what we gave to Sega, but what is in Origins is also not what we turned in. Integration introduced some wild bugs that conventional logic would have one believe were our responsibility- a lot of them aren't.
— Stealth (@HCStealth) <a href=«https://twitter.com/HCStealth/status/1540161919851540480?ref_src=» https: www.comingsoon.net>June 24, 2022
Not everyone playing at launch has experienced these problems, but the bugs that have popped up on social media are indeed wild. From Super Sonic defeating Robotnik without lifting a finger to the (arguably welcome) exclusion of
Read more on comingsoon.net