One of the developers Sega hired to work on Sonic Origins all but disowned the finished product in a Twitter thread posted in the evening of the game’s launch day.
Simon Thomley, a developer for Headcannon, acknowledged that there were “issues in what we gave to Sega,” but added that what Sega’s developers did with that code afterward “introduced some wild bugs” that they’re getting blamed for. Headcannon assisted primarily on the remaster of 1994’s Sonic the Hedgehog 3& Knuckles.
“We were outsiders creating a separate project that was then wrangled into something entirely different,” Thomley said. “I can take responsibility for my and my team’s mistakes, and there were some. Some actual mistakes, some overlooking, some rushjobs, some stuff we noticed but weren’t allowed to correct near the end.”
Polygon has reached out to a Sega of America representative for additional comment on Thomley’s remarks.
Thomley said Headcannon, which developed 2017’s well-regarded Sonic Mania, “asked to do major fixes near submission,” but this was refused because of “submission and approval rules.” He added that Headcannon “offered to come back for post-release fixes and updates — we do not yet know if this is happening.”
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Sonic Origins is an anthology comprising remasters of the first four Sonic the Hedgehog games: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic CD, and Sonic 3 & Knuckles. A day into its launch, it already has a poor performance reputation, with fans and some reviewers calling out glitches and AI errors. Yet others have said they haven’t encountered the same kind of problems.
Thomley acknowledged that his remarks might cause problems in Headcannon’s relationship with Sega. “I am not fighting with Sega, and no, I
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