Solium Infernum, a turn-based strategy game about archfiends vying to take control of the throne of Hell, was originally released by creator Vic Davis in 2009. In 2022, Armello studio League of Geeks announced plans for a wholesale "re-imagining" of the game, updating its visual style, adding more accessible singleplayer campaigns, and improving the multiplayer options. During the PC Gaming Show today, we got a fresh look at how the overhauled game is coming together ahead of its planned release in 2024.
The original Solium Infernum was «a product of pure passion and insanity,» game director Ty Carey told me during a recent chat. «There was no other experience like it—bringing nail-biting deception and politics to strategy games—and it reveled in its vibes and ruleset. It didn’t care if people got it, it just existed because Vic knew the idea was cool.»
But some people did get it, including the team at Armello—and, importantly, League of Geeks felt it was the right studio to bring Solium back. «We had specialty experience in similar titles and understood how the original title couldn’t reach a broader audience,» Carey said. «The original game was cryptic and somewhat inaccessible, and we knew we could crack it open for people to enjoy while preserving the deep strategy gaming that made it so compelling.»
What I find most interesting about Solium Infernum is that despite naturally conjuring images of anarchy and brute violence, it's very much a game of politics. Hell is a place of rules, and dirty tricks will often get you farther than a legion of ravenous demons.
Of course, violence has its place—this is Hell, after all—and if you'd rather roll as a «wrathful warmonger,» that's an option too. Each archfiend in Solium
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