UPS
Half-Life
Valve zoomed in Half-Life 2's FOV from the gold standard 90 so you could see all those pretty Source engine faces better
PC gamers love tweaking our field of view sliders, the extent of your in-game peripheral vision that gets rendered. Real heads tend to adopt a «the higher, the better,» mentality, with 90 degrees being a commonly-accepted sweet spot. So why did PC gaming grande damme Valve saddle us with a miserly, dare I say console-like 75-degree default FOV in Half-Life 2?