After many years of development and countless delays, Skull and Bones has finally arrived. While exploring in Skull and Bones is usually fairly laid back, things will get less chill if your hostility with the game’s various factions gets raised too high. This may result in you being attacked on sight, which really puts a crimp in your resource collection and delivery missions. So, how does hostility work and how can you lower it? Scroll on to find out…
There are currently six factions the game – four regional local factions, and a pair of European “megacorporations.” You get in trouble with a faction by attacking their ships while in view of other ships of that faction – in particular, pillaging settlements belonging to a faction will really boost your hostility.
There are four hostility levels, with the aggrieved faction calling in reinforcements when you get in a scrap with them on higher levels. On lower levels, ships from a faction hostile with you will have a yellow/orange marker over them, which will eventually turn to red if you hang around them too long. Of course, red means they’re aggressive and will attack you. At higher hostility levels, ships from that faction will immediately be hostile and attack you.
How do you get a hostile faction off your back? There’s no simple fix like pulling down wanted posters in Assassin’s Creed. Instead, you just have to stay out of sight of any ships from that faction for long enough. Do that, and you’ll see the hostility meter for that faction in the upper-left corner of the screen flash, and then reduce a level. Eventually, you’ll return to being neutral with that faction.
So, how do you steer clear of a faction? Well, most of them are regional – so, for instance, the Ungwana hang around the Coast of Africa, while the French Companie Royale largely patrol the seas south of the Red Isle. So, if you
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