It's difficult not to feel nostalgic while playing Prince Of Persia: The Lost Crown. The original games of the '80s and '90s by Jordan Mechner were «Metroidvanias» in their own right, with precise platforming, precarious traps, and a bit of backtracking all woven into the gameplay. This new entry into the franchise goes back to that formula, only now with the benefits of modern game design and tech, and I'm happy to say The Lost Crown earns its spot in the pedigree.
Prince Of Persia: The Lost Crown follows Sargon, the newest member of a group of warriors who call themselves Immortals, as they attempt to rescue a kidnapped prince. The game takes place primarily in Mount Qaf, a sprawling labyrinth of danger and daring where time reacts differently than the rest of the world. For some characters, the time spent in Qaf passes normally; for others, every day feels like a year. Sargon must navigate Mount Qaf's peril equipped with swords, time-shifting powers, and more, through a story which bends as much as time does in this world.
Right off the bat, I have to say how much I love this setting. Mount Qaf is massive, with a number of different areas each with its own trials and tribulations. Some areas focus on puzzles – like the room with ramps that change direction depending on if I'm facing left or right – while others will drop gates across each entrance and throw waves of enemies at me. I liked not knowing what was coming in each room; that lack of predictability adds to the mystique.
The team behind The Lost Crown definitely did their homework with this game too, as there are a few direct callbacks to the Prince Of Persia games of yore if you know what to look for. In one room, I'm confined to a narrow hallway which
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