Many of the staff at Gaming Nexus have VR rigs, ranging from Joseph Moorer’s neglected Quest 2 to Jason Dailey’s appreciated-with-trepidation PS VR2 to John Yan’s insane basement crotch-harness-rolling-pad contraption that allows him to literally walk across Fallout 4’s wasteland in real time. I’m right in the middle with a PS VR2 and Quest 2 that I occasionally wire up to my PC for some higher-end VR experiences. No crotch harnesses here (mostly because I don’t have room).
But even with the many VR rigs spread among us, and as many awesome multiplayer VR experiences as there are available (many of which support cross-play between platforms), the Gaming Nexus gang still find ourselves challenged to find a time to all hop into a VR world and play together. That’s where Sandbox VR comes in.
Sandbox VR is a high-end VR experience company, specializing in multiplayer experiences for groups of up to six players in a shared space. With multiple game rooms at each destination, the company has over 30 locations in the U.S. (with many more abroad), including a location in the super hip Bridge Park area of Dublin, Ohio, which is within spitting distance for a good percentage of the Gaming Nexus staff.
Sandbox VR has seven or eight different experiences patrons can choose to play through together, including several zombie-shooting scenarios, an experience that simulates an away mission from Star Trek Discovery, a pirate mission, and more. The newest experience is called “Seekers of the Shard: Dragonfire”, which immediately drew the attention of our somewhat D&D-obsessed staff.
So last Saturday afternoon, a contingent of six Gaming Nexus staff and associates converged on Sandbox VR to take a virtual swing of the sword at Seekers of the Shard. After filling out the appropriate paperwork (which I assume indemnifies Sandbox VR in the event that we break each other’s fingers with plastic swords), we were shown to a staging area to gear up. This is where the differences between
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