We review Roll Player Adventures, a dungeon crawler board game published by Thunderworks Games. In Roll Player Adventures, players are taking their group on a set of adventures in the world of Roll Player.
My first gaming love was Dungeons and Dragons. Like many people my age I started with the red and blue boxes before progressing to the Advanced D&D rules and played several other editions over the ensuing years. A lot of board games try to be that ever elusive RPG-in-a-box that doesn’t require a game master. Many of these games are tactical combat engines with character leveling with some narrative sprinkled throughout. There may be some choices but you’re on a linear path just hitting monsters until they drop some loot like an armored piñata with teeth.
Roll Player Adventures looked more like an intricate choose your own adventure story with some dice-based puzzles that drove the story forward. Does Roll Player Adventures deliver as a role playing game in a box for people who don’t just want to fight their way across the entire board?
You can import your own characters from Roll Player or select a premade character to start your campaign. Each scenario has its own booklet that’s reminiscent of late first edition D&D modules and a map. The booklet provides a short summary and set up information and then you place tokens and XP cubes per the instructions and set your party miniature where instructed and you’re ready to roll.
Throughout the game, you’ll encounter different skill and combat encounters. For both, you can spend stamina cubes, at a cost of one per character in the party, to add a specific die color to your starting dice pool. You can blindly draw more dice until you’ve reached the dice pool limit. After
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