As the Xbox and Bethesda showcase revealed, Forza Motorsport will be back for PC and Xbox next year. Unlike its more arcade-based cousin, Forza Horizon, the Motorsport series is known for giving players a more simulation-based experience. And in case you missed it during the showcase, Turn 10 Studios has once again stressed on the upcoming game's ray tracing technology.
“Ray tracing is here. It’s on track and most importantly, it’s real-time gameplay,” said creative director Chris Esaki during a developer live stream (thanks, VGC). “I really want to make that clear: when we say ‘on track’, it doesn’t mean it’s only in replays or it’s only in Photo Mode on track and we’re just being funny with words.
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“We’re not trying to mislead you here. When you’re racing and when you are playing the game, ray tracing is on. We want to be really clear about that," he said, in what sounded like a subtle dig at Gran Turismo 7, which only includes ray tracing in replays. "When you’re playing it, it’s a level of immersion there that can be subtle at times but it’s a thing that really just pulls you into the visuals and experience unlike we’ve had before. When we talk about ray tracing, yeah, it looks amazing: it looks photo-real, it looks immersive, and you get that in gameplay – I want to be really clear about that.”
Additionally, Esaki wanted to clarify that the Xbox and Bethesda showcase trailer for Forza Motorsport included global illumination. This technology further enhances reflections by calculating the light that bounces off one surface and onto another.
“I think that’s incredible,” he continued. “It just shows how far we’ve come, from the ground up, with
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