Unlike Gran Turismo 7, the Forza Motorsport reboot promises to have ray-tracing enabled during gameplay, not just replays. Or does it?
Among all the announcements and reveals during last weekend’s Xbox & Bethesda showcase, the Forza Motorsport reboot was perhaps the most technically impressive.
Aside from boasting potentially the best graphics on the Xbox Series X/S, developer Turn 10 Studios has pushed its real-time ray-tracing in particular, which will allow for more realistic lighting.
Creative director Chris Esaki has elaborated a little further on that element, promising that ray-tracing will be present during gameplay, and can be affected by the dynamic day/night system.
‘Ray-tracing is here. It’s on track and most importantly, it’s real-time gameplay,’ he explained in an attempt to clear up any ambiguity.
‘I really want to make that clear: when we say ‘on track’, that doesn’t mean ‘Oh it’s only in replays or it’s only in photo mode on track’… We’re not trying to mislead you here.
‘When you are racing, when you are playing the game, ray-tracing is on. I just want to be really clear about that.’
It’s worth remembering that Forza Motorsport’s visuals won’t be as impressive on the Xbox One. Things like ray-tracing and the day/night system will be exclusive to the Xbox Series X/S version.
You can listen to Esaki’s comments on ray-tracing in the latest Forza Monthly video below, from the 16:45 mark.
While he never refers to it by name, it’s clear that Esaki is alluding to Gran Turismo 7, the latest entry in Sony’s exclusive racing sim series.
Gran Turismo 7 offers ray-tracing on PlayStation 5, but not during actual gameplay. So, that’s a point in Forza Motorsport and Turn 10’s favour.
Gran Turismo 7 is also guilty of being riddled
Read more on metro.co.uk