It's coming up to ten years since Grand Theft Auto 5 launched, and a decade in video games is a very long time. Recently, we passed the 10-year anniversary for the disastrous reveal of the Xbox One, an event that somehow seems older than Rockstar's game even though GTA 5 launched on the older Xbox 360 and PlayStation 3. But that's because Rockstar has ported the game to each successive generation since then, as well as supporting GTA Online, which remains a phenomenon. But gaming has been waiting for the follow-up with mounting impatience.
The CEO of Rockstar's parent company recently suggested that development on Grand Theft Auto 6 has been difficult and that the studio has been seeking "perfection", which is not worrying at all considering past reports of crunch at the company. Take-Two CEO Strauss Zelnick was on The Aarthi and Sriram Show when he spoke about the challenges Rockstar faces with GTA.
Related: GTA’s Vehicles Are Still The Gold Standard For Open World Traversal
Zelnick was prompted to talk about how he handles the pressure from the gaming community with new releases and the CEO began by talking about one of the titles the publisher is responsible for. This was the Civilisation series, which Zelnick used as an example of a game where fans may not like the additions that come with each new entry. But he then got on to talking about GTA (starts at 31:12 in the video below).
"You identify a significant issue whenever we put out a sequel or even more in Civilisation, really recreate the franchise," he told the show. "I think that's a challenge that the folks that Rockstar face every time there's a new iteration of Grand Theft Auto."
He went on to expand on the struggle the famed developer faces with each
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