Nightdive Studios recently sat down with GOG for a System Shock remake interview about the upcoming sci-fi FPS game, and it seems that they have a lot planned. There are definitely a lot of fan expectations for the game as the 1994 original stands as one of the most iconic influences in the industry, as there’s no shortage of well-known contemporary games out there that were somehow inspired by System Shock, from titles like BioShock to Dishonored.
In the interview, Nightdive Studios was first asked how the remake originally came to be. The studo answers that a lot of it had to do with the release of System Shock: Enhanced Edition, and how the addition of mouse capabilities changed accessibility in that game. Those sorts of feature implementations sparked the consideration, “What else can we do to make System Shock more enjoyable?”
Nightdive adds that it wants “to stay true to the original vision” and not “tamper with what made games special but simply enhance enough of what was there to bring something new for longtime fans.” With the remake, the developers are wanting fans to understand what it is that makes System Shock unique while also making it more appealing in the current market.
This brought the team to discuss challenges they faced during production, prompting them to say that “truly understanding the legacy of System Shock” was one of the most difficult obstacles they have had to overcome. “We sacrificed our entire budget and tens of thousands of hours of work because what we were making wasn’t Shock,” Nightdive admitted, stating that as a result “the System Shock we have today is something we’re genuinely proud of.”
Conversely, System Shock: Remastered’s developers found watching the project evolve throughout
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