I've been having a great time in Nightdive's System Shock—it's been one of those «actually having trouble putting it down» games for me. It's technically impressive too, with great performance and a lightweight install for an Unreal Engine 4 game, but I've definitely encountered a few glitches in my playtime.
And every single one I can remember has been taken care of in the game's first patch since launching on May 30. The biggest was a nearly progress-blocking bug in the Maintenance level's cyberspace section: it would slow to a crawl and eventually crash toward the end, and just last night I managed to muddle through by rushing past its final enemies. The game still crashed shortly after exiting, but I got that sweet autosave meaning I didn't have to run it a fourth time.
Now, no more: «Fixed a crash that could occur when exiting Maintenance cyberspace,» today's patch notes state. There are a few other crash fixes as well, but I was really taken aback by all the small fixes and tweaks. For example, since launch enemy corpses have been persistent throughout an entire playthrough—come back to Medical hours later, and the guys you fought at the beginning of the game will still be lying about.
That rules, but on loading into an area they'd always do this Skyrim-style ragdoll flop around silliness before settling into a new position—the restless dead, dancing a little jig whenever I'm backtracking to grab a weapon upgrade or something. I took it as a permanent quirk of the game, but nope, it's been fixed.
Ditto for the Magnum's laser sight upgrade. Previously you'd get a little laser pointer VFX by the gun, but no dot at the end. I figured this was just a visual cue representing a behind-the-scenes accuracy upgrade, but
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