Some of Destiny 2’s less satisfying weapons and tools are due an upgrade, Bungie admits in its latest edition of This Week in Destiny. That’s just what they’ll be getting, then, and the Destiny 2 developer already has some plans to tweak Hand Cannons, Glaives, and Grenades in upcoming updates to its FPS game.
In the TWID (rebranded last week from This Week at Bungie in anticipation of the Marathon release date, in case you missed that), Bungie discusses the various weapons that it feels are currently falling a little short of where the team would like them to be. There are already some ideas in place for how to resolve this, although some are still being cooked up.
For Hand Cannons, Bungie notes that “the current PvE damage numbers mean that compared to pre-Shadowkeep they currently deal roughly the same damage per crit, and almost double the body damage.” That makes them a lot more consistent to use if you don’t perfectly land your shots, and make their damage output pretty strong. However, “reload speed and a small-ish magazine make it painful to run out of ammo.”
Bungie has a fun idea, however: “What if [Hand Cannons] did what they looked like and became a primary ammo option for chunking down tougher single enemies?” As such, the current playtesting numbers give them a 20% damage increase against minor enemies, but a whopping 75% bonus against major enemies (those with orange health bars). They’ll also get a 15% reload speed increase at 0 reload stat, though this scales down as the stat increases so the fastest-reloading weapons won’t see any benefit.
There’s also a new subfamily coming – Heavy Burst Hand Cannons. The first of these will be the Warden’s Law legendary, with its two-round burst seemingly the format for
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