After Nintendo’s remake-packed Direct on June 21, and Sega’s Sonic Central on June 23, it seems like the majority of the events we’ve tucked into our Summer of Gaming season are now complete. After we covered more than 528 games over the course of 25 livestreams, and saw 137.5 million YouTube views and 336 million minutes (that’s 639 years) of IGN coverage watched during the past four weeks, it’s time to look back on those predictions from a few weeks ago to see if my dumb ideas were actually any good.
I made 21 predictions in total, and I got 12 of them right. That’s not quite as good as I’d hoped, but considering how weird and unpredictable things have been around game releases over the past few years, it’s actually not too bad. Let’s go through them one by one.
I wasn’t exactly stretching on this one, so it doesn’t really count. But it’s good to open with a win. The game looks phenomenal, and will surely be the juggernaut that both Microsoft and the Xbox fanbase really need it to be. The biggest question after the show was: why is it 30fps on Xbox Series X and Series S and not 60fps, as people expect from truly next-gen games? In his IGN Performance preview after the event, Michael Thompson dove into the details shared by Bethesda, the revealed PC minimum and recommended specifications. He also looks at how the Creation Engine 2 works, comparing it to Bethesda’s previous games to gauge potential reasons for why the team might have chosen 30fps.
Similarly predictable, but honestly they kept the really nerdy shit to a minimum, which was uncommonly reserved. What we did learn was that a lot of work has been done to make the career gameplay more interesting with the potentially-groundbreaking new Builders Cup career mode,
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