At first glance, Star Wars Outlaws is aiming to realize all of your galaxy far, far away fantasies, but if you look closely enough, Massive’s new open-world actioner is an amalgam of numerous other games that came before it, rehashing all the tired tropes of interactive blockbuster entertainment to create a set of selling blurbs with no real depth.
We’ve seen it countless times before. Licensed games usually persevere at the forbearance of a franchise’s name and popularity, rather than their own merits. For games like Outlaws, publishers take that a step further by incorporating higher production values, imitating game design philosophies from other prominent titles, and even resorting to fan service. But it’s not necessarily the so-called “corporate cash-grab attempt” that puts us off, but the game’s own roaring mediocrity.
In this article, we will discuss why Star Wars Outlaws will almost certainly fail, and, to give credit where credit might be due, why there’s a very small chance that it might succeed despite the odds being stacked so clearly against it.
Here’s how the gameplay demo for Outlaws plays out: You’re introduced to the game’s main character – a scruffy-looking nerf-herder who goes by the name of Kay Vess. She’s a wiseacre, an outlaw, and a person out for her own interests at the height of the Empire’s tyrannical rule over the galaxy. Sound a little too familiar? Well, don’t worry, because Massive Entertainment has a big twist to completely throw you off your calculations. This time, instead of a bipedal Neanderthal growling unintelligibly as a comic relief sidekick to your burgeoning hero, we have a commando droid, called ND-5, cracking jokes and filling in the silence that looms over long stretches of play
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