I recently had the pleasure of speaking to Diablo Immortal‘s lead UX designer Chris Liao and senior narrative designer Ryan Quinn about the RPG game‘s new class, the Blood Knight. About five minutes into our PCGN exclusive, I started mixing up Blood Knight with Death Knight with Blood Death Knight, courtesy of my time playing too much WoW Wrath of the Lich King Classic. So, I asked the duo whether or not the demon-slaying bruiser had been influenced by Arthas’ corruption, or whether the Diablo Immortal Blood Knight is an entirely different entity.
We first saw the Blood Knight in the original Diablo, where they cemented themselves as one of the toughest melee enemies you face. This is the first time they’ve appeared as a playable class, so I asked Quinn why the team chose to go in a totally new direction, versus bringing back a class like the Amazon or Witch Doctor.
“There’s always this balance between what is familiar to folks, what people definitely know they want, and what adds newness and freshness to the game,” Quinn tells PCGamesN. “When we rolled out [Diablo Immortal] we rolled out with these six Diablo stalwarts that people who have played a lot of Diablo before have already experienced. We love them, we’ve been playing them for ages; I’ve been playing a Barbarian since high school!
“But you know the opportunity to make something really, really new and really unique for Immortal’s identity, and also to do a different sort of darkness for our dark classes than we’ve done previously with the Necromancer the Demon Hunter etc. was just something we couldn’t pass up.”
The Blood Knight is a mid-range melee fighter, which automatically made me think of its WoW counterpart. As someone who ran a Blood Death Knight Draenei
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