The best way I can possibly describe what I've played of Testament: The Order of High Human is that it's like Dark Messiah of Might and Magic directed by Tommy Wiseau. It's bizarre, slightly unsettling, often unintentionally funny, but overall not very successful at what it sets out to do. It has some great character art and interesting environments to trek through, and there does seem to be a robust, physics-based magic system in the trailers that I only got a tiny taste of in the demo. But it's difficult to find much to praise here.
As a writer and editor, I'll get my biggest pet peeve out of the way quickly: This is not a game that was written by anyone with a strong grasp of the English language. Inconsistencies, even in how the title is styled, abound. Sometimes "High Human" is two words with no hyphen. Sometimes it's hyphenated. Sometimes "Human" is capitalized in the subtitles and sometimes it's not. The in-game encyclopedia that's supposed to introduce you to important world concepts is full of high school English test errors in capitalization, punctuation, and basic grammar. There's a notice when you first get to the main menu that this game was made by a very small team of 15 people. I wish one of them had been an editor.
And I definitely dig some small games made by scrappy, underground indie studios. I have over 300 hours in Stardew Valley, which was made by one guy. And if Testament was merely lacking in some technical polish, I could probably ignore that as long as there was worthwhile gameplay and a strong story underneath. Paradoxically, it's kind of the opposite. Everything runs great and I didn't encounter any major bugs. Not even in these tricky platforming areas, which are probably the most fun I had
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