In 2015, the Warhammer world ended. You know, that place you fight over in Total War: Warhammer and Vermintide 2? Games Workshop literally blew it up. From its ashes rose a new setting, in a new era: the Age of Sigmar.
This grand, mythic universe, full of warring gods and arcane realms, hasn't had much of a videogame presence yet, other than a smattering of mobile games and smaller titles. With its new RTS Realms of Ruin, developer Frontier is hoping to fill that void—and introduce gamers to a whole new world of Warhammer.
I got the chance to take a behind-the-scenes look at the game for the latest issue of PC Gamer magazine. You'll find my full six page cover feature in issue 384, on sale in shops now and available online very soon.
Realms of Ruin is a real-time strategy game in the traditional mould—you build units, send them into battle with a click, advance up a tech tree, and activate abilities in the fray to try and get the edge. Its grouped-up squads and focus on capturing objectives put me in mind of another Warhammer game: the classic Dawn of War.
But that doesn't mean it's just retreading old ground. Frontier is aiming for a fast and super accessible take on the genre. For example, though you can build pivotal defensive structures on certain captured points, and upgrade your HQ, there's otherwise no base-building in the game, and multiplayer matches are designed to take no longer than 30 minutes.
Sandro Sammarco, principal designer and co-writer of the story, describes Realms of Ruin as «a burst of real-time strategy goodness.» The goal is to get players right into the action without any barriers to entry—and then reveal more and more tactical depth as you play.
«The core principle of why we've aimed the
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