On October 25, Call of Duty®: Black Ops 6 launches and RICOCHET Anti-Cheat will be live on Day One, bringing with it new technology and upgrades to protect your experience.
When it first launched, RICOCHET Anti-Cheat committed to providing players with clear and transparent communication on our methods to protect the Call of Duty community from cheaters. Our technology and methods of detection have evolved so much, but the “how” and “when” we talk to the community simply needs to be more frequent and in line with our evolution.
The RICOCHET Anti-Cheat team has heard your feedback, and this progress report was written to provide a meaningful update on the issue of cheating as well as outline the foundation for the year to come beginning with the launch of Black Ops 6 and what lies beyond.
Over the last year, we have been investing in numerous core systems focused on decreasing the time gap between when cheating occurs and when our systems are able to act. By building on this foundation, we will be able to evolve more quickly and respond more rapidly (more on how fast we are trying to be later).
What Does #TeamRICOCHET Do?
We protect Call of Duty games. We often achieve that goal but know there is so much more work to do. So, what is cheating in Call of Duty? Simply put, it is anything that gives a player an unfair advantage in-game using nefarious software, like wall hacks or perfect aim – not to be confused with any abuse of in-game glitches. Cheating also includes account sharing to unlock gear, using software to get access to items you haven’t earned or purchased, and account boosting.
All of these actions are against our Security and Enforcement Policy.
And you might be wondering, how do people cheat in online games? Put simply, cheaters use software to manipulate the game, to reveal information that shouldn’t be known, or to take automated actions with superhuman speed or accuracy. We all know cars shouldn’t fly in this slice of the multiverse, but sometimes our
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