It didn’t take long for Zelda: Tears of the Kingdom to kick into overdrive. That’s sort of its modus operandi: it partially assumes you’ve played Breath of the Wild, and already know some of this particular timeline’s shtick and gameplay.
That’s a good thing for Tears; given how all of the improvements clean up a lot of the mechanics from its predecessor while adding a whole new layer of creativity.
The Legend of Zelda: Tears of the Kingdom (Switch)Developer: NintendoPublisher: Nintendo Release: May 12, 2023 MSRP: $69.99
Having played every game in the series, I’ve witnessed every different take on Zelda: from the sprawling to the more intimate. What Tears of the Kingdom really has going for it is variety. In addition to all of Hyrule at ground level, you also have a sky region (which doesn’t take up nearly as much space as Hyrule itself but is peppered throughout the map with some larger areas to explore), as well as underground.
I’m letting you know upfront that I’m a sucker for floating islands. But to say I felt overwhelmed at any given time playing through Tears of the Kingdom is an understatement. Rocks can fall from the sky, allowing you to “rewind” them back upward to explore more aerial ruins, and there are holes in the ground to drop into the aforementioned chasm. While exploring Hyrule I was often presented with multiple paths to discover, rather than aimlessly (and slowly) walking through just Hyrule itself.
The world has sort of entered a “WoW Cataclysm“-like state, in that it’s similar, but reinvented (as a result of being messed up by another cataclysmic event). Some towns that existed in Breath of the Wild were reduced to ruins, and some new establishments have popped up. Key locations have been shifted
Read more on destructoid.com