When Ubisoft revealed the first-look video for Avatar: Frontiers of Pandora a couple of years ago, I thought, “Oh cool, an Avatar-themed Far Cry game!” I generally have a good time with Far Cry, but have been a bit burnt out on the gameplay loop recently. Turns out I was wrong.
While Avatar: Frontiers of Pandora does indeed have some overlapping elements with the Far Cry series, it’s very much its own game. If anything, it takes those elements and pushes them further, while molding them to fit within the world of James Cameron’s Avatar.
For fans of Avatar in general, Frontiers of Pandora is just what you’re looking for. Even if you’re not, the beautiful world that Massive Entertainment has created mixed with its tight combat system pushes the staple open-world fun of Ubisoft to the next level. Sure, it’s got some of the same stuff we’ve done before: clearing out enemy bases, hunting animals for materials, and more sidequests and collectibles than you can imagine. But even still, it does so with its own unique additions that make Avatar: Frontiers of Pandora its own.
Avatar: Frontiers of Pandora (PC [reviewed], PS5, Xbox Series X|S)
Developer: Massive Entertainment
Publisher: Ubisoft
Released: December 7, 2023
MSRP: $69.99
The story starts with you creating your own young Na’vi, who is essentially part of what the RDA (humans) call The Ambassador Program. It’s marketed as a program to help bridge the game between Na’vi and Human relations, but of course that’s not the case. Turns out, your tribe, the Sarentu, mysteriously disappeared and you are the last remaining member. The Sarentu were a very respected and prestigious tribe on Pandora, so their disappearance is obviously worrisome to the Na’vi.
By the end of the brief
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