Resident Evil games generally have players deal with enemies from medium to long-distance with some sort of ranged weapon. A pistol, a rifle, a rocket launcher — these armaments usually give players an edge against threats that are moving toward them. Since these weapons are integral to survival, Resident Evil games make it a point to limit the resources players need to use them. This forces players to carefully use their supplies, contributing to the «survival» aspect of «survival horror.»
Allowing an enemy to get too close opens up a couple of options. Players can move or run away to avoid the attack. Some games, like Resident Evil 7: Biohazard and Resident Evil: Village, allow players to block, so they can mitigate some incoming damage. Lastly, players can use close-range weapons like the Shotgun to stun or eliminate the threat. Failing to do any of these actions results in players taking the full brunt of an enemy's attack. Attacks usually come in two forms: a preset attack animation by the enemy that doesn't take control away from players and a grapple animation where players momentarily lose control. The remakes of Resident Evil 2 and 3 had their own takes on grapples, but Resident Evil 4 looks like a chance for Capcom to improve on the franchise's close-range options.
The 8 Most Impractical Outfits in Resident Evil
When players are grappled by an enemy in Resident Evil 2, they can sacrifice some of their resources to escape. Sticking an enemy with a knife does a small amount of damage and reduces the weapon's durability (unless it is the Unbreakable Knife), but it can be picked up from the foe's body if it goes down. Shoving a hand grenade towards a grappling foe deals a lot of damage to them as well as surrounding
Read more on gamerant.com