Resident Evil had a rough patch as a franchise due to the direction that some of its games took. Capcom fell into a trend of raising the stakes with each new title, but that led to it creating RE games that took place on a global scale. Instead of the destruction of one city, RE became about the destruction of the world, and that conflicted with the core elements of the survival-horror genre.
[Warning: This article contains spoilers for Resident Evil mainline games past RE4.]
Resident Evil was first released in 1996, and the titles in the franchise saw varying rates of success in the decades since. Though it originally helped define the survival-horror genre, RE added more action to games as the franchise continued. RE4, which is being remade for PS5, had a careful balance between action and horror, and it would be a turning point for the franchise. Between RE4 and RE7, the stories of Resident Evil games grew too large for Capcom to handle in a way that retained the heart of the games: horror.
Related: RE4 Doesn't Need A Remake But I Want One Anyway
RE5 shifted the viral threat of the game from being mostly contained in one area into a global threat given by a villain who grew more stereotypical throughout the series. Umbrella was replaced by the pharmaceutical company called Tricell in RE5, and in a similar fashion, Tricell was conducting experiments to help perfect the virus that Wesker wished to spread across the world. RE6 also chose to go with a plot that included a global threat. The threat was given by groups like Neo Umbrella and The Family. The BSAA was more akin to an army at that point, and there were no shortages of official agencies working to prevent the world's destruction from bioweapons.
Even at its
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